S2 E2: Oversaturations
I tattooed fake skin for the first time since I started tattooing. I'm only 15-ish tattoos in, but it's crazy how much you learn in a richer, more complete environment. The skin gives feedback to the machine, your clients muscle twitches, and your own hand shaking under the bright ring light. I can't imagine executing art in a better way. There's a robotics Sim2Real gap, and it's in tattooing as well. A brief delve into sim2real RL In a situation where real, actual, live data is unavilable, we resort to the next best thing: simulation. Physics simulations for roboticists, and simulation skin for tattooers. Fake skin is an uphill battle in tattooing honestly. It's the worst of the both worlds, but a necessary evil. Honestly I think looking back, much of my fake skin work was not that useful, but I also don't think I could have done without it. I wonder what the current SoTA is for bridging the sim2real gap using few-shot reinforcement learning is. Unsure....